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  1. Data redundancy is ubiquitous in the inputs and intermediate results of Deep Neural Networks (DNN) . It offers many significant opportunities for improving DNN performance and efficiency and has been explored in a large body of work. These studies have scattered in many venues across several years. The targets they focus on range from images to videos and texts, and the techniques they use to detect and exploit data redundancy also vary in many aspects. There is not yet a systematic examination and summary of the many efforts, making it difficult for researchers to get a comprehensive view of the prior work, the state of the art, differences and shared principles, and the areas and directions yet to explore. This article tries to fill the void. It surveys hundreds of recent papers on the topic, introduces a novel taxonomy to put the various techniques into a single categorization framework, offers a comprehensive description of the main methods used for exploiting data redundancy in improving multiple kinds of DNNs on data, and points out a set of research opportunities for future exploration. 
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    Free, publicly-accessible full text available October 31, 2024
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  5. With the ever-increasing popularity of edge devices, it is necessary to implement real-time segmentation on the edge for autonomous driving and many other applications. Vision Transformers (ViTs) have shown considerably stronger results for many vision tasks. However, ViTs with the fullattention mechanism usually consume a large number of computational resources, leading to difficulties for realtime inference on edge devices. In this paper, we aim to derive ViTs with fewer computations and fast inference speed to facilitate the dense prediction of semantic segmentation on edge devices. To achieve this, we propose a pruning parameterization method to formulate the pruning problem of semantic segmentation. Then we adopt a bi-level optimization method to solve this problem with the help of implicit gradients. Our experimental results demonstrate that we can achieve 38.9 mIoU on ADE20K val with a speed of 56.5 FPS on Samsung S21, which is the highest mIoU under the same computation constraint with real-time inference. 
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    Free, publicly-accessible full text available June 1, 2024
  6. As more apps embrace AI, it is becoming increasingly common that multiple Deep Neural Networks (DNN)-powered apps may run at the same time on a mobile device. This paper explores scheduling in such multi-instance DNN scenarios, on general open mobile systems (e.g., common smartphones and tablets). Unlike closed systems (e.g., autonomous driving systems) where the set of co-run apps is known beforehand, the user of an open mobile system may install or uninstall arbitrary apps at any time, and a centralized solution is subject to adoption barriers. This work proposes the first-known decentralized application-level scheduling mechanism to address the problem. By leveraging the adaptivity of Deep Reinforcement Learning, the solution is shown to make the scheduling of co-run apps converge to a Nash equilibrium point, yielding a good balance of gains among the apps. The solution moreover automatically adapts to the running environment and the underlying OS and hardware. Experiments show that the solution consistently produces significant speedups and energy savings across DNN workloads, hardware configurations, and running scenarios. 
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  7. There have been many recent attempts to extend the successes of convolutional neural networks (CNNs) from 2-dimensional (2D) image classification to 3-dimensional (3D) video recognition by exploring 3D CNNs. Considering the emerging growth of mobile or Internet of Things (IoT) market, it is essential to investigate the deployment of 3D CNNs on edge devices. Previous works have implemented standard 3D CNNs (C3D) on hardware platforms, however, they have not exploited model compression for acceleration of inference. This work proposes a hardware-aware pruning approach that can fully adapt to the loop tiling technique of FPGA design and is applied onto a novel 3D network called R(2+1)D. Leveraging the powerful ADMM, the proposed pruning method achieves simultaneous high accuracy and significant acceleration of computation on FPGA. With layer-wise pruning rates up to 10× and negligible accuracy loss, the pruned model is implemented on a Xilinx ZCU102 FPGA board, where the pruned model achieves 2.6× speedup compared with the unpruned version, and 2.3× speedup and 2.3× power efficiency improvement compared with state-of-the-art FPGA implementation of C3D. 
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